Angular Impulse
Now that we have orientation, collisions require both a linear and angular response. This means we need an equation that gives us the impulse magnitude in terms of both linear and angular components.
From the previous section, Linear Impulse, we already know the linear impulse of the collision:
We need to find the angular component of this impulse. In the last section, Angular Velocity, we covered that the velocity of a point, P, at R distance away from the center of mass is given by the following equation:
We can find the total velocity ...
Get Game Physics Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.