Skip to Content
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
book

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

by Sanjay Madhav
December 2013
Intermediate to advanced
352 pages
10h 6m
English
Addison-Wesley Professional
Content preview from Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Chapter 6. Sound

Though sometimes overlooked, sound is an important component of games. Whether it’s to provide audio cues to gameplay situations or enhance the overall atmosphere, games lose a great deal without quality sound. To experience how important sound is, try playing one of your favorite games on mute—something is definitely lost if the sound is disabled.

This chapter first covers how source data is translated into “cues” that are played back by the game code. It then moves on to more advanced sound techniques, such as the Doppler effect, digital signal processing, and sound occlusion, that might be used in certain situations.

Basic Sound

At the most basic level, sound in a game could simply involve playing back standalone sound files ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Daniel Sánchez-Crespo Dalmau

Publisher Resources

ISBN: 9780133463200Purchase book