Skip to Content
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
book

Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

by Sanjay Madhav
December 2013
Intermediate to advanced
352 pages
10h 6m
English
Addison-Wesley Professional
Content preview from Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Chapter 10. User Interfaces

A game typically has two main components to its user interface: a menu system and an in-game heads-up display (HUD). The menu system defines how the player gets in and out of the game—including changing modes, pausing the game, selecting options, and so on. Some games (especially RPGs) may also have menus to manage an inventory or upgrade skills.

The HUD includes any elements that give additional information to the player as he or she is actually playing the game. This can include a radar, ammo count, compass, and an aiming reticule. Although not all games will have a HUD (and some might have the option to disable the HUD), the vast majority have at least a basic one.

Menu Systems

A well-implemented menu system should ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Daniel Sánchez-Crespo Dalmau

Publisher Resources

ISBN: 9780133463200Purchase book