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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

by Sanjay Madhav
December 2013
Intermediate to advanced
352 pages
10h 6m
English
Addison-Wesley Professional
Content preview from Game Programming Algorithms and Techniques: A Platform-Agnostic Approach

Chapter 12. Networked Games

Networked games allow multiple players to connect over the Internet and play together. Some of the most popular games in recent years—whether Halo, Call of Duty, or World of Warcraft—either support networking or are exclusively networked games. Playing with or against another human provides an experience that even today cannot be matched by an AI.

Implementing networked games is a complex topic, and there are entire books on the subject. This chapter covers the basics of how data is transmitted over a network and how games must be architected differently in order to support networking.

Protocols

Imagine you are mailing a physical letter via the postal service. At a minimum, there is an envelope that has the addresses ...

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Publisher Resources

ISBN: 9780133463200Purchase book