Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – drawing a textured cube

Subclass AbstractGLScene and implement the constructor to match the one from AbstractGLScene. Add a method to store a QImage object in the scene that will contain texture data for the cube. Add a QOpenGLTexture pointer member as well, which will contain the texture, initialize it to 0 in the constructor, and delete it in the destructor. Let's call the image object m_tex and the texture m_texture. Now add a protected initializeTexture() method and fill it with the following code:

void initializeTexture() {
  m_texture = new QOpenGLTexture(m_tex.mirrored());
  m_texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
  m_texture->setMagnificationFilter(QOpenGLTexture::Linear);
}

The function first mirrors ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content