Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – adding an item to a scene

Let's have a first try and add an item to the scene:

QGraphicsScene scene;
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0,0,50,50);
scene.addItem(rectItem);

What just happened?

Nothing complicated here. You create a scene, create an item of type QGraphicsRectItem, define the geometry of the item's rectangle, and then set the item to the scene by calling addItem(). Pretty straightforward. But what you do not see here is what this implies for the scene. The scene is now responsible for the added item! First of all, the ownership of the item is transferred to the scene. For you, this means that you do not have to worry about freeing the item's memory because deleting the scene also deletes all items ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content