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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – parsing the server's reply

In the constructor, we have connected the manager's finish() signal to the finished() slot of the MainWindow class. It will thus be called after the request has been posted:

void MainWindow::finished(QNetworkReply *reply)
{
  if (m_reply != reply) {
    reply->deleteLater();
    return;
  }

First, we check whether the reply that was passed is the one that we have requested through m_nam. If this is not the case, we delete reply and exit the function. This can happen if a reply was aborted by the sendRequest() slot:

m_reply = 0;
if (reply->error()) {
  ui->result->setPlainText(reply->errorString());
  reply->deleteLater();
  return;
}

Since we are now sure that it is our request, we set m_reply to null because we have handled ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content