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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Coordinate systems

To use Graphics View correctly, you need to understand how the coordinate systems in this framework work. We'll go through all the levels of hierarchy and see how we can change the positioning of items and the whole scene, on each level. We will provide examples of the code that you can paste into our demo project and examine the effect.

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