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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

The scene graph

To provide very fast rendering of its scene, Qt Quick uses a mechanism called scene graph. The graph consists of a number of nodes of well-known types, each describing a primitive shape to be drawn. The framework makes use of knowledge of each of the primitives allowed and their parameters to find the most performance-wise optimal order in which items can be rendered. Rendering itself is done using OpenGL, and all the shapes are defined in terms of OpenGL calls.

Providing new items for Qt Quick boils down to delivering a set of nodes that define the shape using terminology the graph understands. This is done by subclassing QQuickItem and implementing the pure virtual updatePaintNode() method, which is supposed to return a ...

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Publisher Resources

ISBN: 9781788399999