April 2018
Beginner
714 pages
18h 21m
English
In this exercise, we will create a parser to fill data that represents players and their inventory in an RPG game. First, let's create the types that will hold the data:
class InventoryItem {
Q_GADGET
public:
enum class Type {
Weapon,
Armor,
Gem,
Book,
Other
};
Q_ENUM(Type)
Type type;
QString subType;
int durability;
static Type typeByName(const QStringRef &r);
};
class Player {
public:
QString name;
QString password;
int experience;
int hitPoints;
QVector<InventoryItem> inventory;
QString location;
QPoint position;
};
struct PlayerInfo {
QVector<Player> players;
};
Read now
Unlock full access