April 2018
Beginner
714 pages
18h 21m
English
The mesh defines the geometrical shape of the entity. It contains information about vertices, edges, and faces required to render the object. The base type of all mesh components is GeometryRenderer. However, you'll usually use one of its descendants:
While the mesh defines where the object's surface will be drawn, the material defines how exactly it will be drawn. The most obvious property of a surface is its color, but depending on the reflection model, there can be all sorts ...
Read now
Unlock full access