Animations in Graphics View

The previous chapter gave you a lot of information about powers of Graphics View framework. With that knowledge, we can now proceed to implementing our first 2D game. Down the road, we will learn more about Qt's property system, explore multiple ways of performing animations, and add gamepad support to our application. By the end of the chapter, you will know all the most useful features of Graphics View.

Main topics covered in this chapter are as listed:

  • Using timers
  • Camera control
  • Parallax scrolling
  • Qt's property system
  • The Animation framework
  • Using Qt Gamepad module

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