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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Experimental modules

At the time of writing, all the other Qt 3D modules are still in tech preview, so their API may be incomplete. Future Qt versions may introduce incompatible changes in these modules, so don't be surprised if you need to make a few changes in the provided code to make it work (our code was tested on Qt 5.10). These modules should eventually be stabilized in the future, so you should check the Qt documentation to find out their current status.

The Qt3DAnimation module, as the name implies, is responsible for animations in the Qt 3D scene. It's able to handle keyframe animations on the entity's Transform component, as well as blend-shape and vertex-blend animations. However, we won't be using this module in this chapter, ...

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