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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Using multiple OpenGL versions

Earlier in this chapter, we discussed a family of QOpenGLFunctions classes that provide access to OpenGL functions included in a specific OpenGL profile. If your whole application can use one profile, you can just select the appropriate Qt class and use it. However, sometimes you don't want the application to shut down completely if the requested profile is not supported on the current system. Instead, you can relax your requirements and use an older OpenGL version and provide simplified but still working rendering for systems that don't support the new profile. In Qt, you can implement such an approach using QOpenGLContext::versionFunctions():

class MyWindow : public QOpenGLWindow { protected: QOpenGLFunctions_4_5_Core ...
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Publisher Resources

ISBN: 9781788399999