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Game Programming with Unity and C#: A Complete Beginner’s Guide
book

Game Programming with Unity and C#: A Complete Beginner’s Guide

by Casey Hardman
June 2020
Beginner
573 pages
13h 3m
English
Apress
Content preview from Game Programming with Unity and C#: A Complete Beginner’s Guide
© Casey Hardman  2020
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-5656-5_10

10. Working with Scripts

Casey Hardman1 
(1)
West Palm Beach, FL, USA
 

Now that you’ve learned about the basics of objects, let’s learn about scripts. I should warn you – we’re getting dangerously close to coding our first game.

Scripts are components for our code files. They get our code into the game. We’ve worked with a script already (MyScript) just to get our code running, but we haven’t explored them thoroughly yet.

When it comes down to it, they’re objects. A script is a code file that declares a class. The class acts as a component, allowing us to attach it to GameObjects just as we might attach cameras, lights, colliders, mesh renderers, ...

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Publisher Resources

ISBN: 9781484256565Purchase LinkPublisher Website