June 2020
Beginner
573 pages
13h 3m
English
This chapter will go over an example of some basic usage of a physics component called the Configurable Joint, which can be used to bind GameObjects together with the physics system. We’ll use it to create a chain of objects, each one attached to the one above it to create something like a rope. At the bottom of the rope, we’ll attach a platform that will swing with the rope. Our player can use their “telekinesis” to pull the swing or its joints and then jump on the platform to ride it.
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