© Casey Hardman  2020
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-5656-5_3

3. Manipulating the Scene

Casey Hardman1 
(1)
West Palm Beach, FL, USA
 

We’ve learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components through the Inspector. Now let’s get familiar with moving, rotating, and sizing GameObjects in our scene.

Transform Tools

The section of the Unity editor just beneath the title bar and the title bar buttons (like File, Edit, Assets, etc.) is called the toolbar . It’s a bar stretching across the width of the screen, with a handful of different buttons on it. This includes the Layout dropdown menu we learned about earlier, which is the ...

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