© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_12

12. Debugging

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

We touched on debugging in the first chapter. Now that you’ve learned the basics of programming, we’ll see how the debugging features of a code editor actually work and how to use them to find problems in your code. If you’ve opted to use a code editor that doesn’t support debugging with Unity, you won’t be able to follow along on your own computer, but you’ll still learn how these features work and why you might use them. I’ll be using Microsoft Visual Studio Community 2019 for this chapter, but the basic features ...

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