Now that we have some obstacles taking shape and our player movement working nicely, we can start thinking about setting up levels and a win condition for them: touching a goal object.
To block out our levels, we’ll use simple cubes based off a prefab, with variations on their scale and position to stretch them out however we need to make our level. It might look a bit shoddy, but again, we’re focused on learning to program and piece together our games first and foremost.
Walls
Create a cube and name it “Wall” ...