© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_35

35. Tower Defense Conclusion

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

We have at last concluded our second project. It’s no finished game, but we’ve learned quite a lot along the way. Let’s get a quick refresher on it all and then review some ideas for additional features you could try to implement on your own.

Inheritance

A major focus of this project was inheritance. We talked about it in the first part, but this project puts it to work. We used base classes like Tower and Projectile to define a set of variables and logic that can be implemented in different ways: ...

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