© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_3

3. Manipulating the Scene

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

We’ve learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components through the Inspector. Now let’s get familiar with moving, rotating, and sizing GameObjects in our scene.

Transform Tools

We learned in the last chapter that a Transform is the component type that all GameObjects have, which provides them with a position in the world, a scale (size), and a rotation. The Transform tools in our Scene window allow us to interact with ...

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