We’ve learned the basics of the most important windows in the Unity engine, and we know how to create simple objects and view their components through the Inspector. Now let’s get familiar with moving, rotating, and sizing GameObjects in our scene.
Transform Tools
We learned in the last chapter that a Transform is the component type that all GameObjects have, which provides them with a position in the world, a scale (size), and a rotation. The Transform tools in our Scene window allow us to interact with ...