© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_44

44. Conclusion

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

This chapter marks the conclusion of our final example project and this book. We’ve come a long way and learned a lot since we started, and I applaud you for coming this far!

That said, don’t even begin to think of getting bored yet. C# is an old language rich with features, and we’ve hardly demonstrated all that the Unity game engine is capable of. There’s plenty more to learn. Don’t stop seeking out new information and adding tools to your belt!

Let’s get a summary of what we went over with this project, and then ...

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