O'Reilly logo

Game Theory: An Introduction, 2nd Edition by E. N. Barron

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER FIVE

N-Person Nonzero Sum Games and Games with a Continuum of Strategies

The race is not always to the swift nor the battle to the strong, but that’s the way to bet.

Damon Runyon, More than Somewhat

5.1 The Basics

In previous chapters, the games all assumed that the players each had a finite or countable number of pure strategies they could use. A major generalization of this is to consider games in which the players have many more strategies. For example, in bidding games the amount of money a player could bid for an item tells us that the players can choose any strategy that is a positive real number. The dueling games we considered earlier are discrete versions of games of timing in which the time to act is the strategy. In this chapter, we consider some games of this type with N players and various strategy sets.

If there are N players in a game, we assume that each player has her or his own payoff function depending on her or his choice of strategy and the choices of the other players. Suppose that the strategies must take values in sets Qi, i = 1, …, N and the payoffs are real-valued functions:

Unnumbered Display Equation

Here is a formal definition of a pure Nash equilibrium point, keeping in mind that each player wants to maximize their own payoff.

Definition 5.1.1 A collection of strategies q* = (q1*, …, qn*) Q1 × · · · × QN is a pure Nash equilibrium for the game with payoff functions ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required