Skip to Content
Game Theory: An Introduction, 2nd Edition
book

Game Theory: An Introduction, 2nd Edition

by E. N. Barron
April 2013
Beginner
574 pages
16h 31m
English
Wiley
Content preview from Game Theory: An Introduction, 2nd Edition

5.3 Duels (Optional)

Duels are used to model not only the actual dueling situation but also many problems in other fields. For example, a battle between two companies for control of a third company or asset can be regarded as a duel in which the accuracy functions could represent the probability of success. Duels can be used to model competitive auctions between two bidders. So there is ample motivation to study a theory of duels.

In earlier chapters we considered discrete versions of a duel in which the players were allowed to fire only at certain distances. In reality, a player can shoot at any distance (or time) once the duel begins. That was only one of our simplifications. The theory of duels includes multiple bullets, machine gun duels, silent and noisy, and so on.18

Here are the precise rules that we use here. There are two participants, I and II, each with a gun, and each has exactly one bullet. They will fire their guns at the opponent at a moment of their own choosing. The players each have functions representing their accuracy or probability of killing the opponent, say, pI(x) for player I and pII(y) for player II, with x, y inline [0, 1]. The choice of strategies is a time in [0, 1] at which to shoot. Assume that pI(0) = pII(0) = 0 and pI(1) = pII(1) = 1. So, in the setup here you may assume that they are farthest apart at time 0 or x = y = 0 and closest together when x = ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

The Psychology Book

The Psychology Book

DK
The Handbook of Conflict Resolution: Theory and Practice, 3rd Edition

The Handbook of Conflict Resolution: Theory and Practice, 3rd Edition

Eric C. Marcus, Morton Deutsch, Peter T. Coleman
Music Theory, 3E

Music Theory, 3E

Michael Miller

Publisher Resources

ISBN: 9781118533895Purchase book