© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
B. TyersGameMaker Fundamentalshttps://doi.org/10.1007/978-1-4842-8713-2_14

14. Sounds

Ben Tyers1  
(1)
Worthing, West Sussex, UK
 

Sounds and music within a game are very important. Using the right style of music and sound effects can alter how the player perceives the game.

Sounds can be used for
  • Damage.

  • Clicking menu items.

  • Providing audio feedback to the play.

  • Setting the scene with appropriate background music.

  • Alongside graphical effects.

  • Telling the player something has been done correctly.

Sound Effects

Go ahead and load in the sound snd_bell, as shown in Figure 14-1.

A property dialog box of the sound s n d bell. It consists of name, volume adjustment, timer, conversion ...

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