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Games, Design and Play: A Detailed Approach to Iterative Game Design by John Sharp, Colleen Macklin

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Chapter 12. Evaluating Your Game

Evaluation is where you consider your game’s design, interpret the outcome of your playtests, and make decisions about how to refine your design plans. This directly flows into the first stage: conceptualization. You are reviewing the questions and answers (both expected and unexpected) and then making decisions about how to improve your game, including what kind of prototype will be next in the process.

Evaluation is the final, and sometimes most challenging, step in the iterative cycle. This is where all of the feedback from playtests gets examined by the team. If prototypes pose questions that are answered through playtests, then the evaluate phase is when those answers are reviewed and turned into actionable ...

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