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Gamestorming
book

Gamestorming

by Dave Gray, Sunni Brown, James Macanufo
July 2010
Intermediate to advanced
286 pages
7h 10m
English
O'Reilly Media, Inc.
Content preview from Gamestorming

Appendix A. Acknowledgements

Thanks are due to so many: Richard Saul Wurman for his inspiration and encouragement; David Sibbet, Alex Osterwalder, Chris Messina, and Luke Hohmann for their pioneering work, and for the design of some amazing games, and for agreeing to share them in this book; Nancy Duarte, Garr Reynolds, and Dan Roam for setting an example for us all to follow; Aric Wood, for believing in the project and many conversations along the way; Bob Logan, Alex Wright, and Jo Guldi for their help, deep knowledge, and scholarship; Michael Dila and Robin Uchida for demonstrating innovation by example; Richard Black, Lee Weldon, Louis Kim, and Stuart Curley for their assistance in the long development of the concepts, Karl Gude for just being himself; Colleen Wheeler for thoughtful and considerate editing, and for the countless hours herding cats and keeping the project on track; Brynn Evans, Toby Daniels, Marcel Botha, and all the other Overlappers for helping to test the viability and for their inspiring work on the Betacup; Liz Danzico, Andy Budd, Peter Merholz, Bill DeRouchey, and Lenore Richards for helping get Gamestorming off the ground; the entire UX community, which helped to guide the project through its early stages; Tim O’Reilly for making all of this possible; Edie Freedman for design leadership and shepherding the project through the design process; Isaac Milla and Alyssa Beavers for their patient understanding during the long hours it took to get the project ...

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Publisher Resources

ISBN: 9781449391195Errata Page