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Case Studies and Best Practices

This chapter overviews successful gamification examples in various industries, such as healthcare, education, visual arts, and finance. This chapter analyzes what made these gamification strategies effective, including the game mechanics used, the goals and objectives of the product or service, the target audience, and the impact on user engagement and behavior.

We interviewed four practitioners in real-world settings to gain insights into their experiences of sharing their gamification strategies and the benefits they observed. This chapter will conclude with a discussion of best practices and lessons learned from these case studies and interviews, including recommendations for designers on creating effective ...

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