Programming Music for the Nintendo Entertainment System
The Nintendo Entertainment System (NES) was released in North America in 1985, two years after its release in Japan where it was known as the Family Computer (Famicom). It enjoyed a particularly long life, remaining in production for nearly 10 years. Over these years, hundreds of games were released for the console, and it could certainly be argued that it earned the title of king of the 8-bit generation. One of the most memorable aspects of the NES was its distinctive sound—the cute chip melodies many of us can still easily recall today.
However, maybe it’s time to stop humming the theme from Super Mario Bros. and start composing your own music for this legendary console. This is where MCK/MML comes in, a toolset that provides you with everything needed in order to program original tunes for the NES. So let’s get to it!
MCK/MML Workspace Setup
The first step is to download the necessary files. The first four files are available from http://www.geocities.co.jp/Playtown-Denei/9628/:
mck_0228.zip
|
mckc025.zip
|
dmcconv005.zip
|
mckc-e.txt
|
This file is available from http://www.magicengine.com/mkit/download.html:
mkit251_dos.zip
|
Organize MCK/MML workspace
Create a folder called workspace,
and unzip all
files contained in mck_0228.zip
and
mckc025.zip
into this folder. Now extract only
nesasm.exe
from
mkit251_dos.zip
into this same folder. Next,
create a new folder inside workspace
called
DMCconv,
and extract the files from
dmcconv005.zip ...
Get Gaming Hacks now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.