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Gaming Hacks
book

Gaming Hacks

by Simon Carless
October 2004
Beginner
464 pages
13h 42m
English
O'Reilly Media, Inc.
Content preview from Gaming Hacks

Chapter 7. Playing Your Own Games

Hacks 79-93

Scratch the surface of the average programmer (or programmer wannabe), and chances are you’ll find an aspiring game programmer. Games are fun, so making them must be fun as well.[16]

Not everyone has millions of dollars, the latest sound and video recording and editing equipment, and a fantastic art department at your beck and call. The top publishers and console manufacturers may not return your calls, either. That shouldn’t keep you away from game programming, though.

We won’t be developing the next-generation 3D engine with pixel shaders, dynamic lighting, and a realistic physics engine, but you can wet your feet and whet your appetite with something a little smaller. Perhaps you’ll write thoughtful new interactive fiction, design a killer pinball table, or make the world chuckle over the next great adventure story.

Whatever the case, it’s never been easier to turn a great idea into great fun and to share it with the world.

[16] If you’re actually in the games industry, you know this isn’t always true. It still has its moments, though.

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Publisher Resources

ISBN: 0596007140Catalog PageErrata