Chapter 5
Putting It All Together
Learning Exercises, Assessments, and Sample Lesson Plans
The goal of simulation play in a history class is to enhance the ways that students study, analyze, and interpret human systems in the past (and present); assignments and assessments linked to simulation games should be designed accordingly. The exercises in this chapter provide examples of the many kinds of effective learning activities that can be designed. There is no one type of activity that is uniquely suited to promoting and assessing a student’s learning in a lesson involving a simulation game. Analytical papers, reflective essays, formal and informal presentations, creative writing exercises, small group discussions, and many other types of learning ...
Get Gaming the Past now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.