Book description
SummaryGenerative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. What's Inside
The principles of algorithmic art
A Processing language tutorial
Using organic, pseudo-random, emergent, and fractal processes
Part 1 Creative Coding
Generative Art: In Theory and Practice
Processing: A Programming Language for Artists
Part 2 Randomness and Noise
The Wrong Way to Draw A Line
The Wrong Way to Draw a Circle
Adding Dimensions
Part 3 Complexity
Emergence
Autonomy
Fractals
Table of contents
- Copyright
- Dedication
- Brief Table of Contents
- Table of Contents
- List of Artworks
- Foreword
- Preface
- Acknowledgments
- About this Book
- About the Author
- Introduction: The Organic vs. The Mechanical
- Part one. Creative Coding
- Chapter 1. Generative Art: In Theory and Practice
- Chapter 2. Processing: A Programming Language for Artists
- Part two. Randomness & Noise
- Chapter 3. The Wrong Way to Draw a Line
- Chapter 4. The Wrong Way to Draw a Circle
- Chapter 5. Adding Dimensions
- Part three. Complexity
- Chapter 6. Emergence
- Chapter 7. Autonomy
- Chapter 8. Fractals
- Index
- List of Figures
- List of Tables
- List of Listings
Product information
- Title: Generative Art
- Author(s):
- Release date: July 2011
- Publisher(s): Manning Publications
- ISBN: 9781935182627
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