Chapter 7. Autonomy

Object-oriented programming (OOP) is a programming conceit. Objects are for organizing conceptual things into conceptual structures. An “object” can be anything: a speck within a particle system, a game character, a pure data form, or just a neat way of collecting variables and methods.

It doesn’t necessarily have to correspond to anything that has a visual form or identity; it’s a data holder. But you don’t need to think of objects in such clinical terms. If you chose to define them so, you could give your objects feelings, aspirations, failings, and destinies. They can be active citizens in a virtual world, albeit a highly abstract one. Your objects can be more than data holders: they can be autonomous agents.

The difference ...

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