Let’s Make Cellular Automata
Your cells live on a grid with a fixed Height and Width. You’ll need to know which cells are Alive, and you’ll want to Update them together, so make a World class to hold your grid and Update your cells:
| class World |
| { |
| public: |
| World(size_t max_x, size_t max_y, bool wrap); |
| World(size_t max_x, size_t max_y, bool wrap, |
| size_t start_width, size_t start_height, |
| size_t number); |
| size_t Width() const { return max_x; } |
| size_t Height() const { return max_y; } |
| size_t Alive() const; |
| |
| bool Alive(size_t x, size_t y) const |
| { |
| return state[y*max_x + x]; |
| } |
| |
| void Spark(size_t x, size_t y) |
| { |
| if(Alive(x,y)) |
| throw std::invalid_argument( ... |
Get Genetic Algorithms and Machine Learning for Programmers now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.