PREFACE
The advent of fast and inexpensive consumer graphics hardware has led to an increased demand for knowledge of how to program various geometric tasks for applications including computer games, scientific visualization, medical image analysis, simulation, and virtual worlds. The types of applications are themselves evolving to take advantage of the technology (Crawford 2002) and even include 3D environments for the purposes of code analysis and visual debugging, and analysis of coalition formation of political parties by representing the party beliefs as convex objects whose intersections indicate a potential coalition.
It is possible to find much of the graphics knowledge in resources that are scattered about, whether it be books, Web ...
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