CHAPTER 2 MATRICES AND LINEAR SYSTEMS

2.1 INTRODUCTION

One of the purposes of this book is to provide a large set of “recipes” for solving many commonly encountered geometric problems in computer graphics. While it is our intention to provide some explanation of how these recipes work, we’d also like to go a step further. There is an old proverb that states “Give a man a fish, he will eat for a day. Teach a man to fish, he will eat for a lifetime.” To that end, we’ve included several chapters that attempt to impart an understanding of why and how many of the basic tools of geometry in computer graphics work. When you encounter a new problem of the type addressed in this book, you can develop solutions based not only on adapting the recipes ...

Get Geometric Tools for Computer Graphics now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.