Skip to Content
Get in the Game
book

Get in the Game

by Jonathan Stringfield
July 2022
Beginner
256 pages
5h 46m
English
Wiley
Audiobook available
Content preview from Get in the Game

Chapter 2Tricks Your TV Can Do: The Rise, Fall, and Rise Again of Gaming

Any history of video games comes across the same problem: “Video games” as a concept are somewhat ill defined, and even accepting some of the more agreed‐upon features of the definition, one is still faced with a history that is not linear nor easy to follow. Such a history is a mess of starts and stops, influences that pop up within a given period but are not fully developed for some years later, and various technological or cultural shifts in society. Moreover, like any technology, its trajectory is moving forward and shifting even as these very words are written—most technology histories are out of date by the time they go to press.

So, why bother? Put simply, the truth is that much of the logic of the current state of gaming can be rationalized by understanding its origins. It is also the case that gaming has long held a particular role in the overall history of consumer technology, where it has been a reference point for contextualizing and understanding new technologies. Video games were a mechanism through which coin‐operated machines were sanitized for “respectable” household consumption, televisions were adapted from being purely “passive” mediums of engagement, and cellular phones could showcase functionality beyond merely making calls. Games have a long history of being “tricks” that other technology could perform, and therefore have a shared history with some of the most fundamental corners ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Get in the Game

Get in the Game

Jonathan Stringfield
Pay Attention!

Pay Attention!

Cassandra M. Bailey, Dana M. Schmidt
The Human Factor in AI-Based Decision-Making

The Human Factor in AI-Based Decision-Making

Philip Meissner, Christoph Keding

Publisher Resources

ISBN: 9781119855361Purchase Link