Book description
Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- If you are using 3ds Max Design
-
PART 1: Concepts
- Chapter 1: User Interface
- Chapter 2: Creating Objects
- Chapter 3: Object Transforms
- Chapter 4: Object Selection
- Chapter 5: Object Cloning
- Chapter 6: Scene Setup
- Chapter 7: 2D Shapes
- Chapter 8: Modifiers
- Chapter 9: Lofting
- Chapter 10: Lighting Basics
- Chapter 11: Materials
- Chapter 12: Mapping Coordinates
- Chapter 13: Camera Basics
- Chapter 14: Rendering Basics
-
PART 2: Workflow
- Chapter 15: Create 3D Primitives
- Chapter 16: Procedural Modeling
- Chapter 17: Subobject Editing
- Chapter 18: Geometry Types
- Chapter 19: More Object Cloning
- Chapter 20: Graphite Modeling Tools
- Chapter 21: Compound Objects
- Chapter 22: Exterior Daylight
- Chapter 23: More Materials
- Chapter 24: Multiple Materials
- Chapter 25: Introduction to Animation
- Chapter 26: Intermediate Modeling
- Chapter 27: Intermediate Animation
- Chapter 28: Global Illumination
- Chapter 29: Effects
- Chapter 30: Introduction to IK/FK
- Chapter 31: Introduction to CAT
- Chapter 32: Dynamics
- Chapter 33: Introduction to Scripting
- Chapter 34: Intermediate Rendering
- Index
Product information
- Title: Getting Started in 3D with 3ds Max
- Author(s):
- Release date: September 2012
- Publisher(s): Routledge
- ISBN: 9781136145650
You might also like
book
Getting Started in 3D with Maya
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. …
book
Autodesk 3ds Max 2016 Essentials
Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max …
book
Create Stunning Renders Using V-Ray in 3ds Max
Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is …
book
3ds Max 9 Essentials
Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create …