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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

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3ds Max has a good selection of 3D primitive objects and 2D shapes for you to use as a basis for the modeling of more complex objects. Most of these are classified as parametric objects, i.e., they have a number of parameters that can be adjusted during creation or modified later, such as radius, height, or number of segments. This important concept of working with parametric objects is a key to efficient and flexible editing.

Many objects created in 3ds Max began as a primitive object or shape that were then modified into something much more complex using the modifiers and tools available in 3ds Max. Much like a sculptor who starts with a block ...

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Publisher Resources

ISBN: 9780240823959