September 2012
Beginner
436 pages
12h 53m
English

In previous chapters, you have created 3D primitive objects in 3ds Max and then edited them with the Edit Mesh modifier or converted them to Editable Mesh geometry; either method offers the same set of tools for editing at subobject level. The basic subobject component of Mesh geometry is a triangular face. You might remember that a collection of triangular faces surrounded by visible white edges is also called a Polygon subobject component.
Another geometry type available in 3ds Max is the Poly geometry, with the basic subobject component a four-sided Polygon. Although it might appear similar to the Polygon subobject level component of Mesh geometry, ...