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A Daylight System in 3ds Max has several functions, such as simulate direct daylight and cast shadows, simulate light bounced in the atmosphere, and position the light based on location, date, and time.

You begin by placing a “compass” by clicking and dragging in the middle of your landscape in the Top viewport, which can then be adjusted to determine the direction of North based on your location on earth. You then move the mouse to create a light source consisting of Sun and Skylight that will illuminate the scene and cast shadows, and then click to set its position. Another part of the Daylight System, which is automatically added, is an animation ...

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