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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

Image

Some of the topics covered in this chapter are

  • More about the Arch & Design material – Learn more techniques toward making convincing materials.
  • Substance maps – 3ds Max Substance maps are powerful parametric maps.
  • Material libraries – Create material libraries to store materials so that they can be available to other 3ds Max scenes.

23.1 More on Arch & Design Material

Arch & Design materials in 3ds Max are a productive option for use with the mental ray renderer. You have learned the fundamentals of creating and assigning Arch & Design materials to objects in the scene, with a map applied as a pattern and several of the parameters adjusted. ...

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Publisher Resources

ISBN: 9780240823959