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Getting Started in 3D with 3ds Max
book

Getting Started in 3D with 3ds Max

by Ted Boardman
September 2012
Beginner content levelBeginner
436 pages
12h 53m
English
Routledge
Content preview from Getting Started in 3D with 3ds Max

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Scripting is the process of writing program modules designed to extend the capabilities of a software package. Many of the software programs you will use in 2D or 3D visualization have a specific programming language built-in to make it relatively easy for users to customize the software.

The original designers of 3ds Max, the Yost Group, wanted a program that could be extended by users to eliminate repetitive tasks specific to their needs and to write routines that add functionality that the designers hadn’t thought of.

The scripting language included in 3ds Max is called MAXScript and is a natural language programming code that uses many terms ...

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Publisher Resources

ISBN: 9780240823959