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Getting Started With Arduino, 4th Edition
book

Getting Started With Arduino, 4th Edition

by Massimo Banzi, Michael Shiloh
February 2022
Beginner
285 pages
5h 36m
English
Make: Community
Content preview from Getting Started With Arduino, 4th Edition

Chapter 4. Really Getting Started with Arduino

Now you’ll learn how to build and program an interactive device.

Anatomy of an Interactive Device

All of the objects we will build using Arduino follow a very simple pattern that we call the interactive device. The interactive device is an electronic circuit that is able to sense the environment by using sensors (electronic components that convert real-world measurements into electrical signals). The device processes the information it gets from the sensors with behaviour that’s described in the software. The device will then be able to interact with the world by using actuators, electronic components that can convert an electric signal into a physical action.

Sensors and Actuators

Sensors and ...

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Publisher Resources

ISBN: 9781680456929Errata Page