Chapter 6. Processing with an Arduino Lamp

 

In this chapter, we’re going to see how to put together a working application using what you have learned in the previous chapters. This chapter should show you how every single example can be used as a building block for a complex project.

Here is where the wannabe designer in me comes out. We’re going to make the twenty-first-century version of a classic lamp by my favourite Italian designer, Joe Colombo. The object we’re going to build is inspired by a lamp called Aton from 1964.

—Massimo

The lamp, as you can see in Figure 6-1, is a simple sphere sitting on a base with a large hole to keep the sphere from rolling off your desk. This design allows you to orient the lamp in different directions. ...

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