February 2017
Beginner
478 pages
11h 5m
English
The fundamental bricks of a 2D game in Unity are the Sprites. You can think of them as pictures, but actually as we are going to see, they are something more. In fact, one image can contain more than one Sprite. Usually, this kind of image takes the name of a Sprite Sheet. Here is an example of a Sprite Sheet within our package:

There are different reasons why we want to have all the Sprites on a single image, rather than display them separately. The most important one is efficiency. Every time you want to render something on the screen, this has to be rendered by the graphics card in your computer. If all the Sprites are in separate images, ...
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