More about Animations

We have seen a lot about the Animation workflow in Unity, yet a lot has been left out. This section presents some relatively advanced topics of the Animation workflow in Unity, and they are not needed to develop our Tower Defense Game. In fact, some of these applies only on 3D, but I feel that it's worthwhile to mention them to have a rough, but complete picture of the whole workflow for Animations in Unity. Therefore, feel free to skip this section, or read without focus to understand completely what's written. You can always come back here later, maybe when you've finished the book, for a deeper look to its content.


All the following sections are not intended to explain in detail how to use these tools in Unity, but ...

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