O'Reilly logo

Getting Started with Unity 5.x 2D Game Development by Francesco Sapio

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Implementing waypoints – the first/static way

Now that we have all the waypoint coordinates, we can implement them. In this section, we will explore the first way to implement them. The main advantage of this method is the simplicity of the implementation and the possibility to learn more about static variables and iterating over waypoints.

Implementing waypoints in the Game Manager

In this first implementation of waypoints, they won't be separate entities in the game, but rather a collection of positions in a specific order. All the enemies will consult this list, and based on which waypoint they are currently at, take the next one in the list.

Of course, this method has some limitations such as we won't be able to implement custom features in the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required