Improving the atmosphere of the game

Have you ever played a game or watched a movie and felt like you were there, you felt entranced, immersed, and completely a part of the world… the moment? This is all relates to the atmosphere. Creating the right mood requires a number of different things, it's not just about how it looks but what it sounds like; it also has a way of communicating something to the player. Unfortunately, we cannot yet tap into touch (although there is a lot of research going on haptic interfaces), taste, or smell (with the exception of the Nosulus, a prototype device created by Ubisoft; it can be found at http://nosulusrift.ubisoft.com). Therefore, how they look and sound is imperative to the atmosphere!

Visuals

Games don't necessarily ...

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