SKScene class is a subclass of
SKNode that has some specific properties and methods to handle the way content is drawn in an
SKView object (the screen).
Each node provides content that will be animated and rendered by the scene in a process called game loop. It looks like the following screenshot that was taken from https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG:
According to the preceding screenshot, each frame in a SpriteKit game is calculated in the following order:
updatemethod. Here, we can specify the code that we want to execute just before ...